Introduction : Hand Made Ocean

Houdini Ocean

Notes : Ocean Spectrum

Flip Solver : all Default, except Waterline/Type → Velocity (why ?) Fluid Compress Particle Fluid Surface : Dispose of the “box” :

Meshing, flatten ([email protected]=0), Point deform to Ocean Geo Identify borders, set a “flat” attribute to 1, Blur Blend Shape with Fluid Surface with “flat” as mask